﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SteerForward : SteerBase
{
    public override string CName
    {
        get
        {
            return SteerName.StN_SteerForward;
        }
    }

    public float m_fForwardForce = 2;
    public override Vector3 CalculateForce()
    {
        return m_pVehicle.Forward * m_fForwardForce;
    }

    private void Update()
    {
        
    }
}
